The party scored big last session and was able to offload the big magical statue to Fost the High Priest of Odin in town. His offer was the least immediately lucrative and caused no small amount of consternation among the group, but the matter was settled by Holmgang between Vigi the Dwarf and Kirk of Forseti. The cleric won, all acknowledged his victory, and the gods were pleased even if the players weren't.
The big score put most of the party into time jail for training. The clerics reloaded with thieves while one of the fighters rolled a very powerful ranger. We love powerful rangers. The target was the dungeon and more treasure.
Thorgal the ranger of the original party was still present acting as scout and pathfinder. They arrived without incident to the dungeon. It was a solid delve and I'm going to continue with a very broad look at the dungeon to avoid the play by play.
Samson the dwarf fighter/thief was very lucky in trap finding, disarming several and only missing two. Or three? I don't remember, but there were a lot of traps. They found a sekrit room with treasure, Thorgal dueled an Einheri named Goshal to release him from the dungeon, and they suffered several casualties from random encounters. This included piercers that ambushed them with a 95% chance of surprise. Even reducing that chance for the rangers made that pretty brutal.
Slowed to a crawl by carrying casualties and treasure, and waning armsmen morale, they eventually had to bounce but not before acquiring a respectable bit of treasure.
Musings:
There are a few DM facing things as take aways from this session.
Adjudicating an oversized party in the dungeon: I make comms between front and rear difficult and only apply ranger surprise bonus for the first 12 members around the ranger. Their column was 50' long! This showed itself when surprised by orcs during a rest period and the rear element had to resolve the first round or two by itself.
Grading multiclassed PCs: A new wrinkle for me. The multiple classes taken are often quite at odds with each other in role, like Fighter/MU or Fighter/Thief. This makes it difficult to play both well and challenging to grade. Opinion among the Bros seems split on different ways to approach this, but the club is going to require the multiclassed PC to declare the role to focus on for the session and grading will be assigned accordingly. Come level up, if they have no grade in one of their roles, that role gets a P.
Gunnbjorn F1: Excellent. Lead his men, engaged with rear guard, bold in revenge against Trogs for eating his casualties.
Thorgal R1: Excellent. Scout, doors, duel with Einheri to free him.
Raylan R1: Excellent. Lead element, bold vs. Trogs and orcs.
Herb T1: Slain in combat with Piercers. Excellent in memoriam. RIP.
Samson F1/T1: Clearly focused on thief this session. Excellent. Scout, traps, doors, locks, primed to evade with treasure should Trog fight go south. Will require pre-session declaration of role moving forward.
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