Wednesday, March 26, 2025

Bloodfall 5

Open tables are the best. Some players couldn't make it, new players joined, and the game kept going. Session 5 was a dungeon delve, with the party actually arriving at the dungeon and even making it to level 2. The spooky, tense environment of the dungeon continued, with fewer monster encounters than one might expect but lots of tricks and traps. Lots of treasure, too, if they could find it.

The group knew of a few stairs leading down, the most interesting of which was in the eastern section of level 1. Thorgal the ranger had a rumor that led that direction so he gently guided the party to choose that path. Moonglum the elf and scout was running at 90' ahead of the party, basically isolated in dungeon environments but getting that sweet elven surprise bonus. It didn't help him when he hit the chute trap that the stairs were hiding.

The party followed into an unknown dungeon level below, taking some incidental falling damage. They quickly discovered a 3 ft tall golden idol of Loki surrounded by swirling fog. Yngve Steinersteen put it in a headlock and disappeared. After consideration, Broderick the Neon, paladin of Heimdall from Brozer, chose to follow and the rest agreed. They were teleported to the entrance of the dungeon amid their surprised squad of mercs that were guarding the door. Could this be used to traverse the dungeon?



Back in the Fist towards a less problematic stair. Some angry badgers and their kobold handlers made a run at them, the rabid animals attacking forward while the kobolds flanked around a side passage. The dice never fail to surprise me. Kobolds were a random encounter from the side passage direction. Badgers were pre-existing. A little imagination linked them together, of course. There was also an inexplicably placed portcullis that suddenly became explicable. A randomly stocked badger encounter became a kobold mushroom farm developing a cure for the badgers' rabies.

Kobolds are dogmen, not dragon-kin


Anyway, the kobolds used the portcullis to hold off the adventurers, killed a merc with crossbow fire, and retreated deeper into the dungeon before the group could loop back around and catch them. The party kept forward, looking for some kind of score or the little dogmen, whichever came first. They quickly dispatched a few shriekers in the next room before reinforcements could be called in, making these alarm fungi like 0-3 in The Fist so far.

There was some treasure stashed inside the shriekers covered in a tacky white goo. Yngve hauled the bulk of this in two large sacks like a bank robber and they carried on. Viscous ropey tendrils of mucus obscured the view of the next room, which was protected by a gas trap that drained Moonglum's strength. Chopping at them revealed nothing but shooting the ceiling kicked off an attack by a large amorphous blob of goo. I had them now!

Yngve Steinersteen, genetic freak


Except it rolled poor hps and was quickly dispatched without landing a single blow. The corrosive nature of it claimed some of their blades and it left behind a large black pearl when it dissipated. They scooped the pearl and bounced, arriving back at town without complication and squaring away some funeral and shopping activities.

I worry sometimes that I'm a slave to the dice. If no monsters are rolled, there ain't no monsters. If the monster has low hps, its easy to kill. Maybe that's boring? Idk, but that's how it is. Some of the sessions can be combat light. Some are ogre lairs. I suppose it's only a problem if players stop playing.

Broderick the Paladin: Excellent. Boldly sought evil, suspicious but not unjust towards elf.
Kirk the Cleric: Excellent. Interjected at religiosity of Loki statue, healed as needed.
Rollo the Fighter: Excellent. Front line, caller, bold, direct.
Thorgal the Ranger: Excellent. Rear guard, mapper, pathfinder in wilderness.
Yngve the Fighter: Excellent. Bold, front line, direct problem solver.
Moonglum the Fighter/MU: Excellent for Fighter. No opportunity for MU. I forgot to get role declaration, but clearly Fighter-focused as dungeon scout/archer.

Loot
Total XP:3100
Cuts:12
PC:516.67

Combat
Total XP:390
Cuts:12
PC:65.00

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Bloodfall 5

Open tables are the best. Some players couldn't make it, new players joined, and the game kept going. Session 5 was a dungeon delve, wit...