This marks the second week in the row that the group's Plan A didn't pan out. Raylan had discovered in downtime that a high tower at the keep in Sland displayed strange red and purple lights around midnight every night. The party tried to find a spot that would allow them to observe it and also for Ojisan to use the palantir to scry it during the... whatever it was.
A trip down a dark alley, the feel of being surrounded, and an abundance of caution had them abandon their site and head back to the Temple of the Jotun. Unfortunately, things went even worse there, after an encounter with venomous spiders saw Gunnar of Syf and Thorgal Twice-dead killed and the party retreating post haste.
Thorgal suggested that maybe Thor would respond to his pleas as he lay frothing at the mouth, since the party had freed him and bore his mark. Boxcars on my trusty 2d6 said what the hell, why not? He traded 3 permanent points of dexterity for another saving throw vs poison. He failed that one too and was doornails dead.
Raylan guided the party back to Bloodfall where they cashed in the remainder of the original credit carried with Fost and a significant amount of cash from Thorgal's saddlebags in order to raise him from the dead. Gunnar was not so fortunate, but the ever-resilient Hollyfelled whom I seem to kill every time he plays laughed it off that Gunnar was happy with the Valkyries.
I let dice decide the effectiveness of certain actions and modify them by the players' input, but this time they couldn't get right. I swear I'm not pushing them to this dungeon I don't even have prepped.
Grading:
Raylan: Excellent. Called, led, scouted, tracked, exfilled.
Rune: Excellent. Bold, aggressive, helped with exfil.
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