If you want to succeed at a play by post game, your first challenge is identifying the intent of the scenario that the Ref has prepared. Whether a wargame, a Braunstein, or downtime during an RPG campaign, you must deliver your orders with the least friction possible. You must avoid friction by coming to a common understanding with the Ref.
It doesn't matter how knowledgeable you are in 19th century military logistics, the exact placement of your overlapping fire in the jungle, or the equipment loadout of your Space Marine Squad if the Ref isn't utilizing that information. You have to identify what information the Ref needs from you in order to be successful and deliver that information as clearly and concisely as possible. Remember he's fielding the same orders from 6-20 people.
I have observed this as a pain point during the wide breadth of play by post games that are basically always happening in our sphere. Whether it's a slice of life Western experiment in Livingstone or a gritty Kriegspiel set in NW Canada, the first step is always the same. What does the Ref need from me and how can I clearly communicate my desired outcome without A) Pixel bitching him to death with needless minutiae and 2) Leaving him to guess at necessary information?
Belloc and I have recently been reviewing the USMC Mastering Tactics Workbook in an effort to improve our performance during GI BRO Ref'd by BrainLeakage. This valuable resource explains some fundamentals that might not be readily apparent to the uninitiated. One such is the advice on giving orders:
During the set up and initial turns of the Warlords of Pergamuth Ref'd by Joshinyu, it occurred to me that issuing orders for a play by post is not so dissimilar to issuing orders to subordinates in these tactical exercises. The recipient of the orders needs to understand the:
- situation that you find yourselves in,
- mission that needs to be accomplished,
- intent behind your orders,
- general concept of the operation,
- main effort upon which the mission relies,
- subordinate tasks that your moving pieces need to accomplish,
- coordinating instructions between different factions, allies, or units
A subordinate player commanding a unit in your faction, an ally in your endeavor, or the Ref that has to adjudicate the action all share the same requirements to most successfully execute your orders. The specifics will naturally change with the scale involved in the scenario but these fundamentals remain the same.
Consider using this format the next time you find yourself issuing orders. The less friction the better, for you and the Ref both.
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