It's been a minute but we got back after it. The Holy Rollers had a handful of outstanding hooks so we ran a few errands. First up was contacting the heretic Mara about her scribe and his research that we liberated from slavery on Fairwind Isle.
We set off from Horizon and ran into a group of notItalians led by the brothers Mario and Luigi. A roadside conversion to Pelor later and we sent them on their way with a business license for a new pizza joint. They were warned to avoid association with the Whole Foods cult. We'll see how that goes.
In Bonevale, we threw up the fish signal for the aquatic themed Mara and killed some time in town, touring the local cathedral heavily funded by Fr. Cassian and my tithing over the course of our adventures. We also ran into Danconia the Khajit, who tipped us off to a ship in the harbor that we should investigate. He would not say why so we naturally assumed the worst.
Sheriff Kai'lan was receptive to our appeal for a legitimate reason to search the Aspirant and appreciative of our restraint. We are maturing beyond, "So anyway, we started blasting." Armed with a search warrant, the dockmaster Donny helped us secure the boat. I only had to subdue the officer on deck and one other clown who couldn't read the situation before we had the crew assembled and conducted our search.
We turned up a cadre of mages fleeing the south after their freedom fighter underground railroad efforts got them in a pickle. They weren't captives or slaves and after some discussion agreed to help Steve the Mage research the weird temporal portal time power arcane nerd shit that threatens to destroy everything. They were unkempt and numbered twelve. We called them the Dirty Dozen.
Mara paid us for our efforts and suggested she could help with the time situation by sending us into the future. That's a big ask so we put a pin in that for a while. Next up, checking in on our National State Bi-County Park Initiative.
Turns out the Werebears Smokey and Yogi had completed their task and took us on a tour of the park, showing us various animal dens and amenities for park-goers. I don't know if fantasy peasants have the means or energy to tour a cultivated park but the opportunity was there, complete with branded walking sticks, a gift shop, and ranger station. A group of unicorns also had moved in, blessing a small grove as a pinnacle of good. We love parks.
We had to get the Dirty Dozen and our diviner buddy Boblin out to meet with Steve and help his research. The trip was long but not that crazy. We ran across some man-sized faeries called spriggans that wanted the smoke. Our valiant heroes killed their ambushing party, tracked their path back to their cave, and exterminated the Chaotic nest for good. Some treasure required liberation as well.
Steve and the Groundhog Day Gnomes welcomed us, we lore-dumped and talked about options, then bounced back to Horizon. We got a line out to Bala Soto to see if the Patriarch of Sirlios has anything to add to the developing story. It looks like our next quest is a trip is into the future to kill the unknown big bad and take his lunch money (the crazy powerful artifact that allows him to manipulate time).
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