The Blackjack session had a B team of misfits and cutpurses running amok in the occupied city of Svartalfheim. They were unwelcome as travelers and suspected by the local dwarves of being elven sympathizers and nosy neighbors. This friction led to the action in the session as racial tensions boiled over into a near brawl and then vow of vengeance.
The planned murder and robbery of the dwarven tax collector was essentially flawless, aside from the two dead and one unconscious PCs. Using illusory magic to divert the tax cart into an alley didn't work, so they started blasting. A heroic charge by the fighter/thief Treeman was met by the leveled dwarf, who cut him down to exactly zero. The powerful illusion was inflicting heavy damage so the dwarves finally did run into the alley where an assassin and druid waited to strike. In a frankly miraculous 1v1, Tonga Lua nearly defeated the very tough dwarf but was slain, joined shortly thereafter by Cathbad the druid as bloody footnotes in the gutter. RIP valiant highwaymen.
A final arrow from Aelrond the elf killed the wounded dwarf leader and the one survivor didn't last long. The escape from town hinged on their wisely forethought exit strategy of "find elves, be elves." A frivolous and petty sentry squad taxed Skelbroj the human illusionist for being human but let Aelrond go, aided by groveling and swallowing of ego.
The score was real, but heavy, and the boys opted to hot foot it all the way Bloodfall before passing out for three days due to the exhaustion. This type of session is always electrifying, with PCs that have less player investment willing to take bigger risks and the zero prep nature of looking for trouble in the city being extremely swingy.
Grading:
Tonga: Excellent. Scouted and planned an ambush, struck when he could. Unfortunately outmatched. RIP.
Aelrond: Excellent. Annoyingly good theatrekid funny voice RP, planning and executing a heist.
Cathbad: Excellent. Nobly persuaded the dwarf mule to seek freedom. Funded the expedition. RIP
Skelbroj: Excellent. Smart use of his one spell, smart RP to escape, integral to planning, proper care of the dead.
Treeman: Excellent. Bold in the face of danger, sneaky part of the planning, scout.
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