The boys were hard up for a ruby, lamenting their failure to secure any real scores for several sessions. They dance around big hauls by bad luck and when they do bring home the bacon they split it among a million PCs. There are hooks out there, but everything outside of "go delve the dungeon" is intimidating because it's dragons or bandit forts or some other dungeon or region altering events. Treasure tables have produced a lot of magic items too and less liquid wealth, impacting the early level training/upkeep loop.
Clever use of the crystal ball made them think the dragon glacier was ripe for looting and/or whittling down the gnoll guardians. The dragons were out hunting. The group gambled that the big lizards wouldn't return and made their way to the glacier.
Through a sekrit tunnel and into combat with the off duty gnolls in their barracks. Oregano and Rune went down, but the party killed a couple dozen gnolls. They were tying up the subchief when another patrol came down the hallway. The party beat them too, but not without some fleeing to warn the rest of the complex. Time to go.
They carried out the subdued subchief and charmed him. He told them all about the complex. Broderick the Paladin was very sneaky in duping the gnoll into a feint to draw out the tribe while the PCs could loot the joint and free the prisoner Thorgal and Wooderson encountered many sessions ago. Paladins have to be careful about being sneaky. It would have been much more on role to actually challenge the gnoll chief to single combat or actually meet them in the field. Oops.
The chief bought the ruse and drew the clan out to go fight the humans, except the humans weren't there. They were busy liberating the captive man and treasure from the lair. Did they get it all? No, but they got enough, and they were happy about that. They also freed Thor, the God of Thunder, from chains binding him by his word. He thanked them, summoned Mjolnir, and flew off to go beat Loki's ass.
When generating the region however many months ago, this lair came up with a captive. Ok what's that mean? 2d6 and a 12 says it's a very important captive. Thor's always gettin' himself in trouble. Bam dropped him in there and forgot about it until Thorgal and Wooderson got captured in downtime and imprisoned beside him. Dropped a bunch of Thor-themed campaign events pointing at hooks and threats.
Then they decide to use their palantir to scry the white dragons. 2d6 and 11 says the dragons are in an advantageous position. They aren't asleep and helpless, but maybe they aren't there. That's enough to draw the players in and off they went. I don't like dictating or preparing moving parts, and parts that move without interaction or observation from a player simply don't matter anyway, so I'm content to determine what's happened with X faction at Y interval. If I think they should be doing something, I'll do it in downtime, but the dragons have been mostly idle while their gnolls [redacted].
They free Thor who's been there for ages. 2d6 and 10 says he's super thankful and remembers Thorgal's name, shakes his one remaining hand. How thankful? 2d6 says 2 oh shit he's just gonna run off and thank them later maybe gods are fickle. I polled some of the URF refs after for ideas and quite liked that the thanks the party got was more adventure. Thor's legendary equipment was scattered by Loki cuz he's an asshole and the PCs are tasked with getting it back.
I'm happy with how this session turned out, especially with threads coming together and explaining some of the other regional nonsense like the weird temple they found and the storms. The dragon hoard, while substantial, was more magic items than liquid loot which I know they were disappointed in. This party is what I'm calling "adventurer poor". Covered up in magic items, hooks, and experiences but desperate for a payday of hard cash. Also, robbing the two big dragons will definitely not be a problem.
Grading:
Broderick: Superior. Bold, frontline destroyer of evil. Pursued the liberation of the captive. The means do not justify the ends and takes a hit for his plan of luring the gnolls out and sneaking in behind them. Pretty Norse thing to do tbh and had it been one of the fighters or rangers it could slide. But paladins are held to a different standard in exchange for being so bloody powerful.
Raylan: Excellent. Bold, frontline, scout, Gnollsbane indeed.
Thorgal: Excellent. Bold, frontline, scout, tie in with Thor.
Rune: Excellent. Bold, frontline. Got his bell rung but hung in there and survived.
Ojisan: Excellent. Clever use of spells and items. Crystal ball MVP
Oregano: RIP, KIA.
Combat | |
Total XP: | 1678 |
Cuts: | 10 |
PC: | 335.60 |