From the journal of Namor the Mariner, Bastia:
Nov-Dec: I escorted V the Venturer back to Monmurg and he really got cracking on liquidating those trade goods we pulled out of the drink. Good lad, not sure if he's up for adventuring though. We'll have to see. I spent the weeks in taverns where I learned of a slave revolt on Jetsam Island. Also had The Bill outfitted with a battering ram. You know, just in case.
Dec 8: Returned to Bastia, met up with the crew. The revolt sounded like risky chaos but it was an option for a hook. We also had the request to set a meet between Jimmy and BalaSoto and the dungeon we pulled V out of last time, the latter of which was top of mind and interest. We were gearing up to head there when Hollander, BalaSoto's (Patron) agent, contacted us about a wererat lair not too far from Bastia. I had reservations about engaging with lycanthropes without the proper equipment, but the offered reward was solid (and engaging with other players more fun than NPCs). We accepted that mission and sailed back to Monmurg to prepare.
Dec 9: Monmurg. Pirate town, no matter what the official line is from the Sea Princes. V helped us get suited up with some silver weapons and extras. See, we figured to capture the wererats and sell them, so we got some wolfsbane and silvered manacles and nets and such. We also hired a clutch of mercs and a marshal to train (break?) the captives once we had them.
Dec 16: Bastia. Prepped the men and equipment for the task at hand. We knew roughly where the lair was and what it looked like. Just had to execute.
Dec 17: Departed for lair. I took point and surprised a wererat digging around in bushes for something, who knows what. We drubbed him and dragged him back to the group but he was resistant to our interrogation. He got shackles and we carried on probing the area.
He was easy to track, which led to a small copse of trees that the critters were using as a latrine. Smelled awful. Laid an ambush there and picked up another one. When he didn't return, the lair sent another to investigate. Some truly top-notch ventriloquism convinced him to get help and return, where we ambushed and captured two more. We were told there were 8 total and we had 4 in custody, so far so good.
The latest scuffle drew the rest of the lair out of the crazy skull shaped house they lived in and down on us. We battled them and subdued them too, Morgan's new fighter henchman Rogar the only one to take any hits and those only from weapons so no danger of contracting the disease. We searched the house, discovered some treasure, and established our training camp there. Our troops and marshal will oversee that aspect in the coming months.
Hollander was pleased that we defeated the lair but confused about language around "capture" and "sell" and "break". He didn't ask too many questions and we didn't volunteer much information. Probably best that way. He paid us and we rejoiced. Next up: Dungeon?
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