From the journal of Namor, Captain of The Trident:
Jan 23: Met with Soto's man Corey at Benchwarmers. He suggested that we contact Hollander the next time we're through Bastia. Some faerie lair or something was creeping out the soldiers and they wouldn't go near it. Pay sounded good so I told him we'd look into it.
Outfitted The Trident with new sails, war machines, and a full crew. Look good, feel good!
Jan 26: We left The Frack and our extra galley in Monmurg and departed for Bastia as a fleet of four, aiming to check in on the faerie hook and then plot our course for the adventure. We had a treasure map leading to a deserted island east of Bastia that sounded promising, the faeries, and then the dungeon to the north that we couldn't ever seem to reach.
The treasure map had a simple numbered cipher that we quickly decoded, "The smaller treasure is by the tree." That was intriguing to us since "smaller" indicated there was a "bigger" treasure somewhere.
En route to Bastia we came across a mysterious magical fog centered on a massive whirlpool. There was a clear event horizon for the edge of the pool, but it didn't have an overly strong pull otherwise. Without any nerds on the crew, we were flummoxed and just avoided it. We thought to map its location for the future but it disappeared once we passed out of the mist.
After a few hours and wildlife encounters, we arrived in Bastia and spoke to Hollander. Apparently the faeries were Redcaps, or more accurately a Redcap since they're solitary. Tales said they could only be damaged by magic weaponry and they were super fast and dangerous so we backed water on that until we could locate some more enchanted arms. Maybe there'd be some in the treasure from the map?
Jan 27: Rested and resupplied, we struck out for the island. We arrived to find two beached longships and quite a number of men at work. There were little rafts past the breakers with divers seeking... something. Unfortunately for the longships and the crews that owned them, they had no war machines and essentially had their pants around their ankles. We positioned our galleys to threaten with various large weapons and signaled that they should row out to parley with us or else.
They sent three emissaries, barbarians with a large, blusterous spokesman who seemed to be their chief. He made a lot of (stupid) assertions about his clan's ability to kill us should he choose, until finally Captain Admiral Morgan the Neat gave him the inevitable ultimatum. Work for us or you know, like, die or something, shrug.
We laughed at the nonchalant tone but the notViking didn't, so we seized him. His two partners were arguing about accepting the deal before it went tits up and after a short scuffle Ulfgar(?) the leader was subdued and Bjorn the smart notViking had killed the third, resistant partner. All under a flag of parley. We'd hang our heads in shame if we had any.
Turns out Bjorn saw the writing on the wall and was fully on board with his clan's survival and promising future as part of our operation. I had been mulling over starting a coastal raiding crew and these guys just dropped in my lap. I offered to employ Bjorn directly and he accepted. He stabbed the captive Ulfgar and we told the barbarians on shore that he was killed by our fighter Farland in honorable combat. A handful resisted the story and challenged Farland, but after he killed one with a single spear-thrust they gave it up.
We left our henchmen to oversee the continued retrieval of what was apparently a sunken ship's treasure while our main party followed the map inland. We quickly located the only tree on the island, a large banyan with many tendrils running to the sand. I tracked around and located where some of the tendrils had been placed in an unnatural X, marking the proverbial spot. Morgan and I checked for traps and determined it had some kind of noose rigged to snatch up the unwary. I stepped back while Morgan cracked her knuckles, preparing to disarm it.
After we cut her loose from hanging upside down, we started digging, revealing a chest with a small amount of treasure and a captain's log inside. The shipwreck off the coast was this captain's and this buried treasure was what he could get away with before it sank. Unfortunately he never made it back to civilization to reclaim his lost cargo, since we found his treasure map on the pirate fleet we destroyed.
Back on the beach, the boys had refused to continue working, citing some large shadows in the water that looked dangerous. Vee the Venturer downed a potion and changed shape into a giant squid. This allowed him to detect the two great white sharks prowling about. The big fish were hostile and swam at the notMerlin, but after a short bloody battle they were dead and big squid tentacles helped us unload the cargo of copper ingots from the sunken hold.
We set sail for Bastia and arrived just before dark, unfortunately not any richer in magical weapons. We had acquired some oil that we thought would do the trick, but we needed to get to Monmurg for the opening markets in Feb. We assured Hollander that we'd be back for the Redcap.
Jan 28: Arrived in Monmurg after an uneventful trip. We set to unloading cargo to our warehouse and preparing for the next adventure.