Wednesday, May 28, 2025

Bloodfall 13

We have entered an era of truly shared action in a condensed region among different parties. In order to preserve the fog of war, session reports will be limited to class grading and xp. Those who know will know, those who don't, shan't.

Grading:

Gunnbjorn: Excellent. Organized his men, paid a premium for extra help, set security.

Kirk: Superior. Ignoring a fallen ally to finish the fight is more warrior coded than priest. It's borderline but in the Norse milieu we've got to draw a distinction or everyone just ends up a flavored fighter. Guinea-pigging Riddle on the fountain was more my fault in describing meta results. Justifiable in character, no hit.

Broderick: Excellent. Driven to seek out the source of the evil.

Raylan: Excellent. Scouted, pathfound, tracked.

Riddle: Excellent. Baaaah.

Combat
Total XP:460
Cuts:12
PC:76.67
Hench:38.33



Monday, May 26, 2025

Redemption of the Scarlet Brotherhood

Knight Captain Dawes will note my unease in the following report. Our experience with alternating time-lines or dimensions or however Sanji might define it does not appear to be localized, affecting even the great factions of the Oerth.

Father Cassian saw to each of us over the weeks since our last adventure, restoring our missing kidneys through the loving light and healing rays of Pelor. Those of us strong in Pelor's favor recovered as good as or better than before. June the Heathen suffered a mild rebuke by the Sunlord, almost certainly a result of her continued denial of his power.

We had several items on the docket for this adventure but chose to investigate the missing gem for the khajit Danconia. It offered a significant reward and was the most interesting to our adventurous natures. Rumor had it that a red-robed individual had recovered a gem of some sort from the mine and was lording it over the slaves-turned-miners, who had revolted against their masters and barricaded themselves within the facility. This immediately smacked of the Scarlet Brotherhood to me, who we had a brief and bloody encounter with in the streets of Bonevale so long ago.



The injustices perpetrated by that foul organization over the last few decades are well-documented and I will not rehash them here. Suffice it to say I was eager to retrieve the gem while also striking a blow against evil. We booked passage immediately to Monmurg, with our final destination of Port Julio further south.

The ghost vessel The Shadow was active in the area, terrorizing the shipping lanes all along the coast and raising prices of any passage booked to exorbitant levels. We encountered a strange mist before our arrival to Monmurg but the captain of our ship was able to evade it. I circulated among the shaken men of the vessel's crew to raise their spirits, with a few of them converting on the spot. Pelor's light will shine in the darkest of places and show you the way, if you will only let it.



Zimon hired these converts on as informants with the intent to keep abreast of the events along the coast. With The Shadow active, local captains were being overly cautious so we put the word out to our prior associate Bandit to get us quickly south. It would be some days before we expected a response. I suggested to our group that we keep a low profile in the known pirate den of Monmurg to mixed results.



We did some shopping and otherwise stayed to our inn. One evening, a group of city watchmen barged into the common room obviously in search of someone. We maintained our calm and evidently were not the target of their investigation as they gathered themselves to leave. Zimon chose to put his new informants on the case to figure out what they were looking for. One of them caught the ire of the patrol and was taken out to the alley and beaten by the corrupt lawmen. 

Zimon intervened and being a puissant warrior drubbed the entire squad single-handedly. For reasons unknown to anyone but the bounty hunter, he tied each man's wrists to his dropped trousers and pinned a message on their corporal warning them to see to their corruption under the light of Pelor. When he informed us of this, I knew we were likely to catch suspicion considering both Fr. Cassian's and my attire. I suggested to Zimon to take his people and find a bolt hole until we could get out on a ship and waited for the inevitable return of the city watch.

Their captain barged in, surveyed the room, and chose the weakest of us to harass in Gaia the elf. Immediately showing himself a coward, he proceeded to bully and insult our weird little Spellsword, who made matters worse with his peculiar way of speaking. Fr. Cassian should be proud to note that I did not immediately relieve the captain of his duty, and head, and instead persuaded the corrupt officer that we were not responsible for his squad's assault, which the victims confirmed. A bit of coin spent to make him go away and a prayer said for Zimon's ability to lay low and we were clear of that unpleasantness.

The Bandit arrived and agreed to carry us on his strangely equipped ship. We departed at dusk, Zimon's people hustling up the gangway as we readied to depart. I am told that we passed a fishing vessel as we were outrunning yet another instance of strange mist. Charlie the Explorer witnessed The Shadow overtake and destroy the vessel despite his attempts to warn them. The Bandit was noncommittal and the rest of us were asleep.



Port Julio was a squat, shell-brick fort with a shanty town huddled in its shadow. It was not difficult to learn about Bob the Red-robed and his slave revolt at the local copper mine. He was trading for food and equipment at advantageous rates that merchants were eager to take advantage of. Both Port Julio and the inland stronghold of Hokar were claiming the mine, and apparently this tension was delaying any actual action. Naturally we sped off to investigate.

Negotiations with Bob went well, eventually coming to the agreement that we would try to smuggle his several hundred escaped slaves out of the region in exchange for the gem that we sought. I demanded to see the gem when he simply offered a drawing of it. I am no fool. It is a sight to behold, a most glorious specimen of its kind, and it act as a symbol to bolster my armies to victory over evil in the battles to come.

Invigorated, I questioned Bob about his affiliation with the Scarlet Brotherhood after Gaia confirmed the cut of his robes signified a middling rank in the organization. He gave a queer story about the entire organization losing focus some time ago, apparently around the time that the dimensional oddities began. The local cell had taken it upon themselves to free the slaves of the region and were instigating uprisings wherever possible. Sowing chaos among Chaos made me laugh.

I asked of Fr. Cassian what the Church had to say about redemption and was assured that the healing light of Pelor shines brightest on those in need. I suggested to Bob that instead of taking noble actions under the guise of a known, heinous organization that he do so under the faith. Such was the passion of my appeal that he immediately tore off his robes and was converted by Fr. Cassian on the spot.



We retired towards Port Julio to attack the logistical problem of smuggling so many people out of a small port while Bob stayed to hold down the fort, so to speak. We encountered another band of freed slaves and directed them to Bob. A third band of freed slaves, led by Bill in Red, converted to our cause. The power of Pelor's word was amplified by the prospect of my new gem and truly shone on us, as Bill happened to have smuggling contacts in town. He went to work immediately upon our arrival, where we remain to help facilitate the transport.

Yours under Pelor's shining gaze,

Knight Justicar Percival, Lord of Horizon
Port Julio


Wednesday, May 14, 2025

Bloodfall 12

The party rebooted this week with mostly new PCs since the majority of their primary team was down with training or absent. There was a push to get back into the dungeon after all the high stakes shenanigans and everyone agreed, so off they went.

Kirk of Forseti was the only legacy PC involved and they ran on his memory of things. An illusory 30' lava pit caused the first death of the night, Arthur the Mage testing the fake bridge and falling to his death. Huldu pulled his corpse out and they burned him before moving on over a sekrit hidden ledge.



In a twisting, winding hallway Kirk decided to double back and search a wall. He had some logic I don't recall. A small compartment was found that held a wooden box covered in some synthetic, weird leather-like material. It rattled when they shook it. They didn't open it.

A magical handprint in the wall of one room teleported them back and forth from a chamber somewhere else in the dungeon. They opted to stay on the original side and keep exploring, Tonga's brother Loa appearing next to them during the teleportation. A hidden lever raised a portcullis which they spiked shut to disable.

A huge mural depicting an epic fight with a dragon dominated one wall of the next chamber. When they got close enough to inspect it, the dragon leapt out of the wall and attacked. The viking warrior fell flat to the ground, his fancy broadsword clattering nearby. Wooderson grabbed up the fallen sword and the rest did battle, learning quickly that it was only harmed by magical weapons. Between the found gear and what they already had, they were able to get it done, but not before Huldu was brained by the stony claws.



They shared out the clearly magical items and carried on, walking into an ambush laid by a couple bugbears due to the noise of the previous fight. Kirk fell, but wasn't killed, and the party overcame the enemy through magic and sheer will. They investigated the bugbear campsite and found a chest trapped with a magical flamethrower. Attempts to disarm it resulted it in being perpetually on, blasting the chest with flames. Having had enough of this place for the day and acquiring what appeared to be the rumored dragonslaying sword, they pulled out.

Some appraisal of the gems in the little box yielded a tidy sum. Jarl Fost paid them for recovering Istand the Dragonslaying broadsword with the understanding it was to be employed by one of their stoutest warriors against the white dragons. I left them to do treasure splits because there is nothing more boring and tedious than splitting treasure when it doesn't concern you.

Musings:

A bit of get along gang this session with Kirk pushing to have Istand the Dragonslayer given to their legacy party. To be clear, idgaf about any of that. Players do what players want I just run the results. Just interesting we had a back-stabby crab bucket session not too long ago. These boys keep it fresh.

There was a question about how much of their session was decided by 2d6. The existence of the little box was the only thing in the dungeon I used it for. The likelihood of Fost offering some kind of reward for the sword was the other, back in town. The rest of the session was pre-existing shenanigans.

Training costs what it costs. If a discount is offered as some kind of reward or negotiation, I assume the trainer is paying the difference themselves. If PCs train other PCs, there is no profit to be made and discounting would be a kind gesture indeed. The advantage to PCs training other PCs is when there are no other trainers available.

There's a bit about bonus languages needing to be learned during play, but the timeline to do so is longer than gameable. Some DMs allow those bonus languages to be chosen at character generation. Some would sperg out about RAW. Bloodfall compromises in that a new language can be chosen like a new weapon proficiency at level-up, from the languages known by available sources. Register your complaints with HR.

Grading:

- Kirk: Excellent, drove the action as public servant of Bloodfall
- Huldu: Deceased, RIP
- Ojisan: Excellent, utilized magic where able, offered advice and light from the safety of the rear
- Tonga: Excellent, curious about the weird stuff, fumbled at trap stuff
- Arthur: Deceased, RIP.
- Loa: Excellent, curious about the weird stuff, fumbled at trap stuff
- Wooderson: Excellent, held the line
- Ormr: Excellent, held the line

Combat
Total XP:676
Cuts:12
PC:112.67


Wednesday, May 7, 2025

Bloodfall 11

Team No-Good made their play last week and stole the Falcon Idol, leaving the besieged Bloodfall at an all-time low in morale and teetering on the verge of destruction. Having created their own problem, several of the same players put on white hats and took a run at solving it this session.

Several PCs had escaped the siege to seek help from outside, Thorgal and Raylan the rangers from Untorfin the Bronze Dragon and Broderick and Kirk from the city Svarthold. Untorfin agreed to aid them in exchange for the death of the nearby white dragons. The leadership of Svarthold didn't care at all, but a visiting band of mercenaries from Brozer Island offered their aid. They only asked a detailed map of the area surrounding Svarthold in exchange.

Much of this session was planning and maneuvering resources. CPT Animal of the Drakonian Auxiliary Army accompanied Broderick to the rendezvous with Raylan and Untorfin. Raylan snuck through the lines and raced a patrol of goblins to the smugglers' tunnel. The plan was to use a duel with the gnoll king as a distraction, then attack while he was exposed, but the PCs were too cowardly to challenge the gnoll themselves so they convinced Halforn Halfornson to do it for them.

The group sent the new thief, Peter Dinklage, out the sekrit tunnel to deliver the plan to Broderick and Raylan and the new cleric Pius (this party grows every week). He got lost and took a long time to deliver the message. Meanwhile, the ranger Hussein demanded the honor of delivering the terms of the duel to the Gnoll king. He ran into a group of gnoll sentries who gave him a bunch of grief, so he outran them to the command tent and tossed his underwear-laden spear-made-parley flag into the ground at the king's tent and demanded he show himself.

A brief interaction between the two led to blows and Hussein's horse was cut from under him. He managed to avoid being crushed and exchanged many blows with the Gnoll king before being cut down by the Blackblade, skinned, and displayed as another morale blow to the troops of Bloodfall.

Halfornson declined to engage in any duel with the gnoll king after that, so those inside simply lit a big fire to signal go-time. By about this time, the Sandwich goblins to the south, being led in gross chanting by the Sons of Loki Cthaylorites, had manifested some sort of weather event of strange green clouds, heat lightning, and fishy, stagnant water smell on the wind. No one really knew what to make of that so ignored it.

The allies formed up outside under Halforn's command, meeting the gnolls across the field. CPT Animal's poorly disciplined and slovenly mercs formed up to attack from the rear once battle was joined. Untorfin kicked it off, risking gnoll archer fire to strafe the enemy with his breath weapon and force a fear check from his terrifying aura. The bulk of Bloodfall's forces remained in the walls to defend against the goblins threatening to assault.

Most of the session was planning and such so by the time we actually kicked off we only had about an hour left. I gave the group the choice of running a scaled AD&D combat at 10:1 or zeroing in on the strike force trying to kill the gnoll king which was always their plan. They chose the gnoll king zoom in and I breathed a sigh of relief. There were like 6 different factions worth of figs to account for and I was kinda spent energy wise. I didn't have the gas to run all that at the end of session.

The dragon's fear had been wildly effective, making a giant hole around the gnoll king and his body guards. Gunnbjorn led his Ogresmasher mercs against them, with Raylan wielding Heartstopper and Aevarr being carried into battle behind Chanting a battle hymn of Tyr. Broderick and Pius engaged from the rear, with the NPC armies engaging the gnolls and sticking them in place to prevent them rallying to their king.

I thought the gnoll king's +5 longsword was going to kill at least one PC, but I think the only casualties were horses. Aevarr's chant prevented at least 2 hits that I recall and otherwise he just rolled poorly. The goblins attacking the walls and the gnolls giving the humans all they could handle broke and fled when the gnoll king fell and the Blackblade was lifted high overhead by Raylan. 

The defenders of Bloodfall suffered heavy casualties but survived. Animal's mercs many fewer, the PCs none. The crazy weather faded away as the cultists and goblins fled. The siege was lifted and the PCs were declared the heroes of Bloodfall. The Blackblade thrummed and hummed and vibrated in unsettling ways. Raylan really liked the sword but agreed it was probably evil when Broderick demanded its destruction after detecting it as definitely 100% evil. Jarl Fost agreed and suggested it be stowed in a lead-lined box until some way to destroy it could be discovered.

Grading:

- Raylan: Excellent. Bold in combat, defeated the gnoll king, tried to wrangle the cats
- Broderick: Excellent. Bold in combat, brought reinforcements, steadfast against evil sword temptation
- Gunnbjorn: Excellent. Bold in combat, led his men against the enemy
- Hussein: Deceased. RIP
- Pius: Excellent. Hard on the heels of Broderick the "main character"
- Aevarr: Excellent. Battle Chant of Tyr probably saved two lives.
- Peter: Excellent. Sneaky message delivery, [REDACTED]. NO COMBAT XP

Combat
Total XP:1555
Cuts:10
PC:311.00

Monday, May 5, 2025

When Preparation Meets Opportunity

I, Knight Justicar Percival of Horizon, report a great victory from the tip of Pelor's spear thrust deep into the heart of evil. Some might call our success the blind luck of aimless idiots, but not in my hearing, because I know as sure as the sun rises in the east that we owe our success to our most awesome god of Light and Warmth.



We knew the ogre village from our previous excursion would be a problem and unfortunately it was. While we were seeking allies from anyone nearby interested in the fight against the beastmen, the brutes lashed out at the nearby halflings of Starnsville, effectively destroying our vassal town before we had time to react.

To blunt their march should their rampage continue, Fr. Cassian boldly called forth griffons with his Pelor-gifted miracles and set to routing them with June's borrowed Mask of the Basilisk, strafing them until they broke and fled for home. This tactic had limited long-term value as their chieftain was not the typical drooling specimen of Ogre-kind and regrouped his forces at their village. They were unlikely to stare up at any approaching griffons in the future.

Our call for aid was answered by the filthy insidious arrogant local elves of the Dreadwood, led by their Emperor Xi Tzu, who promised aid within a few days. With reinforcements on the way, we deployed our adventuring party to destroy any recon sent out by the ogres and keep them blind. The ogres were not scouting so we put the pressure on them, using a rotating shift of griffons to strafe their camp, screech, and otherwise disturb them. This had the desired effect of depriving them of comfort and exhausting them so if it came to battle they would be weakened and vulnerable.



I desperately wanted a chance to kill their leader. If we could cut the head from the snake, they would be unable to organize effectively and maybe even retreat. Unfortunately two full companies of ogres had survived Fr. Cassian's strafing. There simply was no way we could just attack them.

We camped at our forward point and continued our airborne psychological attack on the ogre camp. Charlie the Explorer, my faithful henchman and hero of the operation, shook me awake sometime in the night. He was alarmed to find the entire ground shaking. It could have been many things but Pelor guided my instincts and I blurted out the command to halt. Everyone was to stand perfectly still.



The rumbling subsided and I thanked our Sunny Lord for the added wrinkle on my otherwise smooth brain. Rumbling ground could be any number of things, but for some reason I imagined a subterranean assault, a worm or tunneling creature. As it turns out I was right, and the creatures, great gray monstrous worms, left us and attacked the ogres who were stirred to unrest by the griffon harassment.

This was our chance. We armed ourselves and rushed to engage the ogres while they were distracted, cutting a path to their chieftain. Our lances, arrows, and spells struck true and we were able to effectively eliminate the entire command structure of the enemy force. They routed in confusion after suffering many losses to both us and the worms. Unfortunately our temporary alliance could not be cemented and we struck down the remaining worm before it ate us, our horses, and everything around it.

Emperor Xi Tzu arrived to Horizon with an elite band of hippogriff-mounted cataphract cavalry, displaying all the haughty demands and condescension expectations an Emperor of a Chaos-tainted corrupt soulless long-lived race of sub-humans demi-humans. He demanded fancy cheeses and wine and I was happy that our little backwater fort had none of these things. 

Xi Tzu was eager to pursue the fleeing ogres and blood his well-trained but green blades on an enemy already routed, weak, and broken. I was eager to see him gone. This is what we call a mutually beneficial arrangement and we happily waved him good-bye.



With the elves out of our hair, Fr. Cassian departed for Gradsul on griffon-back to deliver a foul blade recovered from the ogre hoard to the church heads there. It should be destroyed immediately as it creates undead from foes slain with it.

Horizon continues to grow. We have founded a settlement and attract the faithful monthly. We truly are carving out civilization from this dark land. Next, we will approach the lost of Skalafell who allege that they were abandoned by Keoland in the previous war. We will show them a better way.

Yours in victory,

Knight Justicar Percival, Lord of Horizon



Musings:

DM was going to run any engagement with the ogres with ACKS abstracted combat using Battle Ratings. This system is great for resolving larger scale combats quickly but it heavily favors those who are stronger. The ogres had us outmatched in this system maybe 8:1? Maybe more. We had some advantage in a defense, but waiting to get punched ain't really our thing. We put ourselves out there to see what we could achieve before it got to BR where we'd almost certainly lose and got lucky. The random encounter with the worms was just the opportunity we needed. 

This session shines a light on players taking the initiative. Do not simply react to the DM. By destroying the enemy leadership, even if they rallied and attacked us they wouldn't have the commanders to effectively lead and would suffer in BR combat. Unfortunately the elves will get the glory of running them down, but we got all the treasure so I'll call that a win.




Bloodfall 13

We have entered an era of truly shared action in a condensed region among different parties. In order to preserve the fog of war, session re...