"Ok team, what are yall gonna to do tonight?" says the DM, wincing at the response. "Who's got a Good PC? Cuz you can't come." That pretty much set the tone for the session, balanced around 2 (two) separate heist schemes to be investigated, planned, and executed all at once.
There was some chatter in downtime among a segment of the party calling themselves "Team No-Good" where they wanted to steal the Falcon Idol from Bloodfall. Yngve the Fighter had personal reasons due to a downtime pbp run by a separate DM and the rest were just looking for a payout. If Yngve's hook generation bothers you, well, you are Not Going To Make It. Hold on loosely, brother, and lean into inserts to the campaign. This is part of playing in a club atmosphere.
So there we were with a massive party of scoundrels, ne'er-do-wells, and apathetics. They wanted to break Baldrig the Enforcer out of prison and also steal the Falcon. Much time was spent planning and investigating, with creative use of resources earning them quality intel and disguises. One group was going to infiltrate the Great Hall as part of the guard unit while the other was going to stake out the Falcon and secure their exit.
Vigi the dwarf was able to verify that Viseworth was indeed paying for Baldrig's release after some frustrating encounters with scoundrels. I think it was Hymir that laid a fat bribe on Rosco the Barkeep that revealed a sekrit tunnel used for smuggling and Hymir, Van, and Thornbro in some combination that convinced a trollop to involve herself as a distraction. Rollo and Yngve were persona non grata after their participation in the Bloodstein on the side of the besiegers of Bloodfall, so they were laying low and waiting to engage with muscle. Lloyd and Thornbro used their animals and magic to gather intel. Samson ran as face with Broderick the Neon, paladin guardian of the Falcon and also a PC not played during session, to get a written pass to get them past the gate. Thornbro commented, "Oh no we're going to have to kill my own PC!" and then continued with the heist because he's not a baby.
After some two hours of set-up, they purchased some supplies and another PC joined briefly only to be run out because he was Good aligned and also very very late to session. He insulted them and they insulted him and he left. Bros gon bro.
Van and Hymir infiltrated the Great Hall, but there were many more guards involved than they anticipated, a full squad for each shift. Istrid the trollop got to work but was a little overwhelmed at the attention. The SGT on duty was unimpressed and guarded the door to the cell dutifully. The two tried to convince him to leave, involve himself with Istrid, or something but he wasn't biting. So they ambushed him.
A SGT is generally a 1st level fighter. Ok, not that tough. The PCs generated two segments of surprise. This was gonna be a quick ordeal quickly resolved and I began to think about how to run the "hiding the body" Splinter Cell/Assassin's Creed scene. The slap fight that ensued took several rounds, alerted the room, and turned into chaos.
Van eventually choked the guard out and claimed him to be angling for Baldrig's release. There was much confusion and eventually Istrid fled, some guards chased her, and a runner went for the CPT. Leadbelly came out, quickly and incorrectly assessed the situation, and tied the unconscious SGT to a chair for the CPT to sort out. Then he plopped down in a nearby chair to observe.
Hymir and Van were on the clock, so Hymir went big and tried to slip in the door. I use 2d6 to resolve most anything that doesn't have an exact mechanical representation in the game I'm playing. Low is bad, high is good. Simple and effective. Boxcars got the elf into the room with no one the wiser while Van rambled at those present as a distraction. Baldrig nearly killed the elf but bought his story about freedom. He took the offered uniform and left promptly, never to be seen again in session. Hymir was left in an unlocked cell while Van ran interference outside.
The CPT showed up, called Van out, and once the bullshit was clearly drying up Van tried to split. A melee ensued where mercs tried to grapple him but by some miracle he fought each one off. Hymir dashed out in the confusion but caught a sword blow for his trouble. The two lightly encumbered PCs broke free and fled into the town. This was the first indication that their planning was not as precise as they'd hoped. No one knew where their rendezvous point was because they hadn't set one. Samson even waited in a different location to be notified when it was time to leave. They hared off into the town, Hymir eventually losing his tail but Van being caught and killed in the ensuing struggle due to ignorance of the winding alleys of Bloodfall.
Hymir the Elf, probably |
In the meantime, Rollo had snuck out through the sekrit passage to try and drum up a distracting raid on the town and gather his men to meet with whoever escaped in the chaos. Unfortunately, none of the enemies could be convinced to go against the Gnoll King's wishes to lay a siege with his ever-growing stockpile of catapults.
Growing impatient and running low on both session and game time, Yngve set fire to a house nearby as a distraction. While it caused quite the alarm, the guards on the Falcon maintained discipline. It should also be noted that Broderick was not on duty on the Falcon at this time. Eventually enough of a conflagration was under way to encourage the Gnolls to probe the town's defenses. Between the fire, a raid, and a breakout, it was full bedlam. Vigi the Dwarf ran forward and rallied the guards to join him at the raid, half of them joining him to run off into the darkness only for him to slip away and return to the Idol.
The remaining guards were quickly subdued with magic, missile fire, and charging attacks by Yngve, Lloyd, and Vigi, but not before one could escape. Uh oh they were on the clock. If Fost or one of the leveled guys showed up they knew they were chalked. Yngve jumped up on the statue to use some dust he was given to turn it invisible, but a hidden glyph of warding sparked off and paralyzed him. The rest struggled the idol into the waiting wagon and beat it for the gate, Hymir sprinkling the fairy dust or whatever on everyone in the back.
The guards on the gate were very confused about a seemingly empty wagon, but they had a pass signed by the hero Broderick so surely they were legit. Off they went into the night and were joined shortly by Rollo and his men who scared off a goblin patrol and "escorted" them through the besieging beastmen. Samson still waited at Thor on the Floor, left behind either on purpose or by accident, who knows.
As they struggled with their wagon in the dark through the hills, the members of "Team No-Good" sprung their betrayal, pushing the Idol out onto the ground and informing Lloyd and Thornbro that they were gonna take it for themselves so scram. Lloyd was pissed but outnumbered and Thornbro had to leave for RL so he just followed Lloyd's lead. They shook fists but otherwise carried on towards Svarthold. No-Good enacted their downtime plan, loaded the Falcon onto their waiting cart, and departed for destinations unknown.
Musings:
It should come as no surprise when the party intentionally comprised of scumbags does scumbag things. There was some frustration over the treachery and some apologies as players, but Yngve at least was magically compelled to act as he did. I find it interesting that despite all of the drama, laughs, and ultimate goals achieved during the session that no one got paid. Baldrig disappeared and the Idol, while in their possession, had not been liquidated. There were many witnesses to their various criminal acts, and these PCs are pretty much all wanted in Bloodfall should the town even survive. Downtime should be interesting.
Grading:
- Yngve: Excellent. Pursued his mission doggedly. Solved problems like a fighter.
- Hymir: Excellent. Disguising, spying, killing, fleeing.
- Rollo: Excellent. Gathered his men, tried to influence from his position as a commander, intimidated the goblins and escorted the cart through the line.
- Thornbro: Excellent. Druid in town played up social awkwardness, engaged with animals at every opportunity, set clear moral guidelines for participation
- Samson: Excellent. Ran interference with Broderick, missed the fighting because no one told him where the fight was.
- Lloyd: Excellent. MU focused, involved in planning with spells, used familiar to scout.
- Van: Deceased. RIP
- Vigi: Excellent. Solved problems like a fighter.